Dynamic Collider System
Use physics properties like velocity to dynamically make adjustments to a collider
Colliders that transform with Physics.
The goal of this system was to make hit events more generous relative to the movement of the rigidbody attached to the HurtBox.
To start I made some gizmos that show the thresholds of the dynamic settings you set in the component.
This basically works as a Melee auto aim for a XR perspective. If the player thrusts a knife forward sometime VR depth can take getting used to, this makes it easier for players to hit something that might be a few inches father then perceived.
It actually works out pretty well, and I wrote it to be well performant. Just attach to a meshs child collider (box type) that has a rigidbody.