Dencho
Dennis Dencho Taylor

Dennis Dencho Taylor

Senior XR Developer

About Dencho

Dencho - Game Developer, XR Researcher, and AI Enthusiast

I am a dedicated Game Developer with a deep passion for XR (Extended Reality) technology, which I’ve been exploring since 2004. My journey as a freelancer began in 2016, by which time I was already proficient in C# and Unity, utilizing them daily in my work.

Over the years, I’ve had the privilege of collaborating with several notable companies and benefited from the insights of industry leading mentors. My current focus is on mastering XR and seamlessly integrating it with AI. My long-term goal is to harness the power of machine learning and neural networking to develop AI-driven drone companions, thereby enhancing the intelligence and realism of Augmented Reality NPCs.

As a freelancer, I am actively seeking a development studio where I can dedicate a significant portion of my career. In my free time, I enjoy working on XR projects and contributing to the evolving metaverse. Whether for fun or work, I am passionate about experimenting with new physics techniques and VFX to create more immersive and engaging experiences.

Download my resume

Everyday Tools

Tools I use on a daily basis

C Sharp

Unity

Photon

GitHub

Json

Markdown

Visual Studios

Skills

I am a beginner at becoming a master
Specialization
C# & Unity

“Inner-engine understanding and ability to create editor tools”

Runtime Mechanics

“How smooth is your jump or knockback”

UI & UX

“How snappy and swanky the UI as per design”

3D Features

“Some grass here, a speedtree over there”

XR Features

“Immersive creations for fun or utility”

Networking

“Communing with cloud spirits WebApis and Databases using Handcrafted web requests”

Web3

“Dark BlockChain Magic involving SmartContracts”

Familiar Tools

Some tools Ive used in the past and have a good understanding of

VSCode

Rider

Swagger

Github Actions

Jira

NodeJS

Hugo

Javascript

Lua

HTML5

CSS/SCSS

Experience

 
 
 
 
 
Yakno
Senior Programmer
Yakno
May 2024 – August 2024 Remote
  • Self-published a rhythm game on Steam called Peach, utilizing the Steam API via the Heathen SDK.
  • Worked closely with an Audio Engineer to create a game that heavily relied on Steams Inventory Service to create items that players can collect, sell, and trade on the Steam marketplace.
 
 
 
 
 
Crypto Comedy Club (CCC)
Lead XR Programmer, Technical Spokesman
Crypto Comedy Club (CCC)
January 2022 – December 2023 Remote
  • Developed a project utilizing multimodal full-body finger tracking with ReadyPlayerMe Avatars, incorporating inverse kinematics and procedural physics.
  • Served as the technical spokesman, detailing project specifications and features during live AMA streams.
  • Blogged about prototype development, successfully raising over $80k in funds.
  • Innovated with physics-based full-body finger and controller tracking, a unique feature not available in other market applications.
 
 
 
 
 
BlockUnited
Lead Programmer, Acting CGO
BlockUnited
January 2023 – December 2024 Remote
  • Led the Unity frontend development, created, and maintained an open-source Web3SDK repository.
  • Developed experimental runtime prototypes interacting with blockchain events in real-time.
  • Successfully navigated and resolved project-breaking changes due to blockchain developments multiple times.
  • Extended existing source code to integrate rapidly-prototyped Web3 features, including a custom base building system and a physics-friendly combat system.
  • Developed core front-end systems for a Web3 MMO-Action-RPG using Unity3D and various SDKs.
  • Collaborated with a Back-end Full Stack developer to ensure seamless Unity-WebAPI interaction.
  • Set up technical documentation for multiple projects and provided interview materials for new hires.
  • Worked closely with artists to implement game elements based on wireframes from Figma.
  • Transitioned to the role of acting Chief Game Officer (CGO), overseeing game design and strategic project direction.
 
 
 
 
 
Freelancer/Contractor
Unity3D Programmer
Freelancer/Contractor
January 2014 – December 2022 Remote
  • Developed VR/AR applications and prototypes for various clients, including StudyEdge, Forged Interactive, and LLamaZOO.
  • Implemented experimental finger tracking features using Oculus Quest.
  • Created and maintained Android apps, ensuring compatibility across devices.
 
 
 
 
 
StudyEdge
Unity3D Programmer
StudyEdge
January 2022 – April 2022 Remote
  • Developed networked prototypes using Oculus Quest’s experimental finger tracking.
  • Collaborated with R&D teams to implement front-end features.
 
 
 
 
 
DriveAbilityVT
Unity3D Programmer
DriveAbilityVT
January 2021 – June 2021 Remote
  • Developed an app for detecting human behavior patterns using neural networking with Amazon S3 and DynamoDB.
  • Sole maintainer of the Android branch, ensuring continuous updates and compatibility.
 
 
 
 
 
Google Bellevue Office
Technical Data Specialist
Google Bellevue Office
January 2020 – June 2020 Bellevue, WA
  • Worked on packet filtering and validation for self-driving car data.
  • Gained experience in team collaboration and technical data handling.
 
 
 
 
 
Microsoft Redmond Campus
Microsoft Security Tech Support
Microsoft Redmond Campus
January 2018 – March 2020 Redmond, WA
  • Monitored fire panels and security systems across the Microsoft main campus.
 
 
 
 
 
AiDunno Games
Lead Unity3D Programmer
AiDunno Games
January 2017 – December 2017 Remote
  • Developed combat systems, AI, and editor tools for an Android game available on Google Play Store.
  • Ensured compatibility across various devices, troubleshooting and debugging issues.
 
 
 
 
 
Drive Group LLC
Web Backend Programmer
Drive Group LLC
January 2016 – August 2016 Remote
  • Developed and managed websites using frameworks such as WordPress, Laravel, and technologies like PHP, CSS, HTML5, JavaScript, MySQL, and jQuery.