AI Mob Controller [04] | Dencho

AI Mob Controller [04]

Fourth iteration at making a dynamic AI designed for XR combat

This experiments goal was to iterate on my previous AI Controllers and refine the combat system.

I worked more on the combat skill pathing. It is now more dynamic while still using a physics PID controller to move the rigidbody via forces in additive manner.

Both of these mobs use the same combat system, but one is tweaked to have a shorter travel path, with drag/angulardrag over time (set by a curve and multiplier) which allows me to create something like a bulletTime attack but in realtime.

This kind of system allows other physics objects to alter the pathing trajectory of the mob even while the skill is running.

Even works with drone like locomotion.

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