AI Mob Controller [03] | Dencho

AI Mob Controller [03]

Third iteration at making a dynamic AI designed for XR combat

This experiments goal was to iterate on my previous AI Controllers and refine the spawning and path finding algorithms.

The models were provided by free assets on the Unity Asset Store.

Created a Waypoint system that only allows one mob at a time to navigate to the point, the mobs automatically seek out point in a waypoint path that doesn't have its source/target points queued by another mob.

Testing out Ragdolling system for a nonstandart mesh rig.

A Combat system that animated the Rigidbody with a Physics PID Controller to traverse a dynamic generated path, with adjustable curves/properties to change up how it ride the attack path.

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