>> Initializing Dencho.Dev:>>^50 Connecting to Server.^30.^20.^40.[CONNECTED]^200>>^50 💀 Scanning for Baddies.^20.^50.^20.[FRIEND]^200>>^50 Loading Artificial Rizz.^50.^50.^50.[NOICE]^200>>^50 Caching AI Swag.^20.^20.^20.[COMPLETE]
Peach is a rhythm game I made and self published on steam. It utilizes the Steam API via the Heathen SDK.
Contracted as a Senior Front-end Programmer for a Web3 MMORPG CodeName: CorruptedRealms
A small experiment to create a reactive shadergraph with exposed properties that a custom controller can use to make the shader react to the beat of an audio clip.
Calibrating the muscle joints on big Boss Character.
Frustum Culling is a technique used in computer graphics to improve rendering performance by discarding objects that lie outside the viewing frustum.