>> Initializing Dencho.Dev:>>^50 Connecting to Server.^30.^20.^40.[CONNECTED]^200>>^50 💀 Scanning for Baddies.^20.^50.^20.[FRIEND]^200>>^50 Loading Artificial Rizz.^50.^50.^50.[NOICE]^200>>^50 Caching AI Swag.^20.^20.^20.[COMPLETE]
Contracted as a Senior Front-end Programmer for a Web3 MMORPG CodeName: CorruptedRealms
Frustum Culling is a technique used in computer graphics to improve rendering performance by discarding objects that lie outside the viewing frustum.
Contracted by a startup to RnD and produce a working prototype of an Interactive Map with overlaying hexagonal cells and dynamic states that change based on the live NFT metadata pulled from the blockchain.
This tool allowed the team to easily recreate NFT metadata and media from serialized data types in a Unity project, like an array of CellData or GameObjects.