VFX Practice [07] | Dencho

VFX Practice [07]

Fun with Shadergraph and VFXgraph

A small experiment to create a reactive shadergraph with exposed properties that a custom controller can use to make the shader react to the beat of an audio clip.

And a VFXGraph that controls particles to move along an array of world points over time. In this case I calculated a Hexagons orientation and size from a cells center position, then fed each corner to the VFXGraph via my custom tool.

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