VFX Practice [07]
Fun with Shadergraph and VFXgraph
A small experiment to create a reactive shadergraph with exposed properties that a custom controller can use to make the shader react to the beat of an audio clip.
And a VFXGraph that controls particles to move along an array of world points over time. In this case I calculated a Hexagons orientation and size from a cells center position, then fed each corner to the VFXGraph via my custom tool.