AI Mob Controller [05] | Dencho

AI Mob Controller [05]

Fifth iteration at making a dynamic AI designed for XR combat

This experiments goal was to iterate on my previous AI Controllers and refine the locomotion and procedural animations.

I spent a good amount of focus on the making sure procedural animations work with physics.

The result allowed me to play an animation, and have physics forces affect it in a nice good lerpy way.

Next I applied the same system to another nonstandard skeleton.

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