AI Mob Controller [05]
Fifth iteration at making a dynamic AI designed for XR combat
This experiments goal was to iterate on my previous AI Controllers and refine the locomotion and procedural animations.
I spent a good amount of focus on the making sure procedural animations work with physics.
The result allowed me to play an animation, and have physics forces affect it in a nice good lerpy way.
Next I applied the same system to another nonstandard skeleton.