Physics Based Procedural Animations [01] | Dencho

Physics Based Procedural Animations [01]

First attempt at mastering animations that work with physics

I love working on physics based animations.

I love procedural animations, most system use Inverse Kinematics to accomplish this, as do my systems. However I wanted to take it to the next level and allow dynamic blending between Inverse Kinematics and Physics Simulations.

This should allow my to play a Humanoid animation on the skeleton while still applying IK to the bones, and lerp between a "Live" and "Ragdoll" state for the characters physics body.

Its far from perfect and I still need to find a use case but, its still fun to look at.

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