Physics Based Exo-Skeleton Arms | Dencho

Physics Based Exo-Skeleton Arms

A custom Locomotion algorithm I wrote as a means to work with physics bodies and handle dynamic movement like running along walls

This was one of the most difficult prototypes for my skill level at the time. The prototype code would need to be refactored before I would attempt putting it into beta testing.

Part of the math I needed to master was how 3D normals and reflections are calculated.

Yes its a Sphere for now, but keep in mind this prototype is using RigidBodies and a Velocity PID controller that I wrote to move the body via Physics.

Testing Variable Properties out.

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